Silent Scream - A fourth level spell that stuns targeted enemies and deals damage to enemies in a radius from the target for six seconds and has a chance to interrupt their attacks.Secret Horrors - A third level spell that frightens and sickens enemies in a radius for 15 seconds.Pain Link - A third level spell that deals damage to a target and then 25% of that damage to those surrounding the target for 18 seconds.Puppet Master - A third level spell that takes away an enemies psychic resistance and dominating them for 10 seconds.Ectopsychic Echo - A third level spell that deals a wave of crushing damage.Mind Blade - A second level spell dealing slashing damage that chains to up to five other enemies nearby.Psychovampiric Shield - A second level spell that grants the Cipher the ability to absorb enemies', within a radius, resolve and improve their deflection of the enemies' attacks.Amplified Thrust - A second level spell that uses a teammate's psychic energy to power a piercing attack on an enemy.Greater Focus - Passive ability that gives the Cipher 10 more points of focus they can build up.Draining Whip - Passive ability that causes the Soul Whip to absorb more focus from attacks. ![]() Brutal Backlash - Builds onto Psychic Backlash, causing it to deal damage as well as stun.Psychic Backlash - Trades the ciphers accuracy for a stun on enemies that have performed a will based attack.Biting Whip - Passive ability that causes the Soul Whip to deal more damage.Outside of the talents and spells previously talked about, here are the rest of the talents and the recommended spells for either playstyle. The Soul Whip can be upgraded several times to absorb more Focus per hit. This causes the character to gain focus for spells based on the damage they do to their enemies. Focus is captured by the player's passive soul whip ability. In either case, this class's spell abilities are fueled by Focus. Eyestrike blinds and dazes enemies within a 10-meter radius of the character. Mindwave is a cone AOE that deals damage interrupts attackers, and can knock enemies prone. Abilities like Soul Shock, Mind Wave, and Eyestrike. In this case, with attributes, a player should pick abilities that are more reactive and defensive. Resolve affects the player character's concentration on a spell, the ability to deflect a spell, and their will to withstand a spell. Constitution affects the player's endurance, health, and fortitude. Might affect the amount of damage a player puts out and how much they can heal. Intellect affects the amount of space and AOE will affect the duration of a spell and their will.įor more of a spellsword, players should put most of their points into intellect, resolve, constitution, and might. Perception affects dodging, accuracy, and the ability to interrupt their attackers. Dexterity affects the player's action speed and dodging ability. In this case, with attributes, a player will want to put most of their points into dexterity, perception, and intellect. Antipathetic Field is a barrier or wall spell that creates a corrosive area to keep enemies at bay. Soul Shock is a support spell that gives a sort of shocking shield around a targeted ally. Whisper of Treason is a targeted charm spell. Wild Orlans gain the ability Defiant Resolve, which gives them a temporary boost in all their defensive stats after receiving a will based attack.įor more of a stealthy sorcerer who keeps their distance or plays as more of a supporting role, good starting abilities would be ones like Whisper of Treason, Soul Shock, and Antipathetic Field. Hearth Orlans gain the ability Minor Threat, which allows them to turn some of a teammate's attacks into criticals when they are attacking the same enemy. ![]() This tiny furred race has a plus one in resolve, a negative one in might, and a plus-two in perception. ![]() Orlans are a special race to the world of Pillars of Eternity. ![]() The Pale Elf gains the ability, Elemental Endurance which increases their resistance to burning and freezing damage. The Wood Elf gains the ability of Distant Advantage that gives the player bonuses to their accuracy, deflection, and reflex. Elves have two subraces, Wood Elves, and Pale Elves. Like in other RPGs, these races with their subraces can build up the class even further with their inborn stats.Įlves as a race start with a plus one in dexterity and perception. Within the list of playable races, the Elf, Orlan, and Godlike are the best for this class. As the Cipher is based around the player's magical and stealth abilities specific races will help boost those abilities.
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